# Combat

Every Ship and Building has several Attack & Defense Combat-related Stats, which can be further specialized via Modules&#x20;

A list of all major stats:

<table data-view="cards"><thead><tr><th></th><th></th><th></th></tr></thead><tbody><tr><td><p>🎳<strong>Kinetic</strong>🎳 </p><p>The bread and butter of every man-made army since ancient times. From Davids Sling to the latest ESA 0k Railgun the principle stays the same. Fling a rock or a Tungsten Rod at your target to amicably transfer energy. </p></td><td></td><td></td></tr><tr><td><p>💥<strong>Explosive</strong>💥</p><p>Torpedoes, Nuclear Warheads, Anti-Matter Missiles and the good old reliable TNT, Explosive Weapons are good at blowing other spaceships &#x26; planetary surfaces to dust. </p></td><td></td><td></td></tr><tr><td><p>⚡<strong>Electromagnetic</strong>⚡</p><p>The most elegant &#x26; recent weapon type of recent times, those devices are capable of frying even the most hardened electronics back to their previous carbon-silicone state.</p></td><td></td><td></td></tr><tr><td><p>❤️<strong>Hitpoints</strong>❤️</p><p>The amount of abuse your ship can take before it doesnt.</p></td><td></td><td></td></tr><tr><td><p>📦<strong>Cargo</strong>📦</p><p>The m3 size of your ships cargo-holds</p></td><td></td><td></td></tr><tr><td><p>🚀<strong>Speed</strong>🚀</p><p>The amount of time your ship requires to traverse space.</p></td><td></td><td></td></tr></tbody></table>
